using Godot;
using System;
using System.Collections.Generic;

namespace Box.GameCore {
    public partial interface ISandboxRegion {
        int X {get;}
        int Y {get;}
        Dictionary<int,IEntity> Entities {get;}
        Dictionary<int,int[,]> Layers {get;}
        Dictionary<int,IBlock> TileInstances {get;}
    }   
}